Mudoran Lore – Are Akkala & Lanayru the Location of Zelda II’s Hyrule?

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It’s been a while since I’ve posted about Zelda lore, but I’ve been replaying Breath of the Wild, and I was reminded of a theory that I came up with last year. The Akkala region is one of the most remote provinces of Hyrule. It is naturally isolated from the rest of Hyrule by the Eldin Mountains to the west, the mountainous Zorana region to the south, and the ocean to the north and east.

In Breath of the Wild, it is just as desolate as the rest of Hyrule. It is notable for being the location of the Akkala Citadel, a massive fort that served as the base of operations in the region for Hyrule’s Royal Family. It was also where the Hylians made their last stand against Ganon’s forces before being wiped out. It’s one of my favorite locations in the game, but also one we’ve never seen before Breath of the Wild. Or is it?

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Review – Celeste

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It would be an understatement to say that the retro-style indie platformer market is over saturated. That’s why it’s easy to forget that we’ve gotten many great games coming from this field, such as Braid, VVVVVV, Fez, Cuphead and Shovel Knight, just to name a few. Now, we can add Celeste to that list. Celeste is a platformer developed by the creators of TowerFall, and it looks deceivingly simple. Under its simplistic visuals lies a superbly designed game, filled with tons of fun challenges and a really touching narrative.

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The Nintendo Switch, One Year Later

Last March I was overwhelmed with hype, just like any other Nintendo fan. The Switch had just dropped, and it showed a lot of promise. Not only did it release with one of the best Zelda games ever, but there was the promise of one of the meatiest launch years Nintendo has ever had. So now, a year later, did Nintendo deliver on the hype?

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For the Love of God, Please Play Celeste

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I almost skipped Celeste. It’s just that I tend to get burned out of the lo-fi, retro-looking indie games that are always coming out, and I’ve been playing a bunch of those lately on the Switch. But Celeste was very highly recommended to me, so I decided to buy it, and holy crap am I glad I did. This is a very simple platformer on the surface, but there is a ridiculous amount of depth here, both in its gameplay and narrative.

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Review – Furi

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Furi is an action game by developers The Game Bakers. It came out on other systems in 2016, but just recently hit the Switch in January. I picked it up purely because I’m a sucker for stylish games like this. To my surprise, there is an engaging, hardcore experience to match the gorgeous visual presentation.

Furi is a weird mix of bullet hell and hack-and-slash. This is, in its core, a boss rush game, where you tackle a succession of difficult bosses one after another.  The mechanics are actually very simplistic, and don’t change throughout the course of the game. Everything revolves around a simple set of core actions: you can shoot enemies with your gun twin-stick style, attack them with your sword, dodge and parry attacks.

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Review – Blossom Tales: The Sleeping King

A quick glance at this blog will tell you that I’m a pretty big Zelda fan. I am especially a fan of the 2D Zeldas, such as Link’s Awakening and A Link to the Past. That’s why Blossom Tales jumped out at me. While many games try to replicate aspects of Zelda, not many try to capture the feeling of playing one as Blossom Tales does. The game is self aware and confident enough to even make a tongue in cheek reference to Zelda in its opening moments, but can it really back it up with its gameplay?

Well, yeah. This is a great Zelda clone. It doesn’t quite hit the same highs as any of the classic 2D Zelda games of the SNES, Game Boy and Game Boy Advance, but for a $15 indie game, it doesn’t have to. It’s good enough to be more than worth the money, and mechanically, it hits all the boxes to give anyone a crazy nostalgia rush.

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