Prior to this review, I suggest checking out my review of the original Xenoblade Chronicles 2, since this particular review will tread a lot of the same ground. Torna – The Golden Country is what was originally announced as the “story DLC” for Xenoblade 2. However, it’s clear that somewhere along the way, this evolved into something greater. This can be evidenced by the fact that Nintendo has chosen to sell Torna as a separate game, and that’s because it basically is. Torna is a full-on prequel to Xenoblade 2, telling a brand new story within the world of Alrest, and making tweaks to the original’s mechanics.
The result feels like somewhat similar to the way The Legend of Zelda: Majora’s Mask came about–it’s a brand new experience built from parts and pieces of what came before it. But while Ocarina of Time was like a rock-solid foundation that elevated Majora’s Mask into something transcendent, Xenoblade 2 is shaky. Don’t get me wrong–I loved it enough for it to be in my top 10 from last year–but it was also a game plagued by clunky design and performance issues. How does that affect Torna? Let me explain.
(I will try to keep spoilers to a minimum for people who haven’t played the original Xenoblade 2, but some story elements will have to be discussed to talk about the plot of Torna)
My first experience with Fortnite was earlier this year. I was looking for a PS4 alternative to PUBG, which I found in this game’s free battle royale mode. When you take a closer look, however, there are key differences that really make Fortnite its own thing, for better or worse. Months later, Fortnite has kind of become the newest it-game, and it has come to Nintendo Switch. How does it hold up?
This is it everyone! Embrace the hype! The stream is starting in minutes, and boy am I ready to geek out about Nintendo!
Nintendo’s E3 presentation is only a few hours away! Below are some quick predictions as to what I think they will be showing, mixed in with some wishful thinking:
Well, now that was an unexpectedly amazing experience! I went straight into Bayonetta 2 without many expectations. I have never played any of the Bayonetta games, and while I know the game is pretty beloved, I didn’t really expect it to be this good.
Bayonetta 2 is an action game originally released on the Wii U a couple of years back. Like I said, I never played it due to my love-hate relationship with the console, and boy am I glad it got ported, because this game does not deserve to be stuck on the Wii U. This game keeps you in a perpetual state of sensory overload from beginning to end, constantly throwing new and creative encounters that are legitimately challenging and a blast to overcome.
It’s been a while since I’ve posted about Zelda lore, but I’ve been replaying Breath of the Wild, and I was reminded of a theory that I came up with last year. The Akkala region is one of the most remote provinces of Hyrule. It is naturally isolated from the rest of Hyrule by the Eldin Mountains to the west, the mountainous Zorana region to the south, and the ocean to the north and east.
In Breath of the Wild, it is just as desolate as the rest of Hyrule. It is notable for being the location of the Akkala Citadel, a massive fort that served as the base of operations in the region for Hyrule’s Royal Family. It was also where the Hylians made their last stand against Ganon’s forces before being wiped out. It’s one of my favorite locations in the game, but also one we’ve never seen before Breath of the Wild. Or is it?
It would be an understatement to say that the retro-style indie platformer market is over saturated. That’s why it’s easy to forget that we’ve gotten many great games coming from this field, such as Braid, VVVVVV, Fez, Cuphead and Shovel Knight, just to name a few. Now, we can add Celeste to that list. Celeste is a platformer developed by the creators of TowerFall, and it looks deceivingly simple. Under its simplistic visuals lies a superbly designed game, filled with tons of fun challenges and a really touching narrative.