Divinity: Original Sin II Is Still a Magnificent RPG (Please Play It)

Divinity: Original Sin 2 - Key Art (Alternative Clean)Last year, I gave a Kickstarted RPG by an independent developer a 10 out of 10. After that, I ranked said RPG as my second favorite game of 2017, ahead of Mario Odyssey, which might be heretical for a Nintendo-focused blog. That game is none other than Larian’s Divinity: Original Sin II, a game that has certainly cemented its place now as one of my favorite RPGs of all time.

Next month, this game will be leaving the safety nest of PC exclusivity and hitting the PS4 and XBox One, so I wanted to take a minute to recommend this game to console RPG fans who may have missed this last year. This really is a game that shouldn’t be missed if you’re a fan of RPGs, and since the game already features a smooth and functional controller mode in its PC version, I have no doubt that the new console version will be at the same level.

Continue reading


Blog Update

Related image

It’s been pretty darn quiet on here for the past month, so I thought I would write an update just for kicks. I have been playing lots of video games as usual, but the reviews have slowed down, mainly because of the nature of the games I’ve been playing recently.

Continue reading

Mudoran Lore – Are Akkala & Lanayru the Location of Zelda II’s Hyrule?

zelda map.jpg

It’s been a while since I’ve posted about Zelda lore, but I’ve been replaying Breath of the Wild, and I was reminded of a theory that I came up with last year. The Akkala region is one of the most remote provinces of Hyrule. It is naturally isolated from the rest of Hyrule by the Eldin Mountains to the west, the mountainous Zorana region to the south, and the ocean to the north and east.

In Breath of the Wild, it is just as desolate as the rest of Hyrule. It is notable for being the location of the Akkala Citadel, a massive fort that served as the base of operations in the region for Hyrule’s Royal Family. It was also where the Hylians made their last stand against Ganon’s forces before being wiped out. It’s one of my favorite locations in the game, but also one we’ve never seen before Breath of the Wild. Or is it?

Continue reading

The Nintendo Switch, One Year Later

Last March I was overwhelmed with hype, just like any other Nintendo fan. The Switch had just dropped, and it showed a lot of promise. Not only did it release with one of the best Zelda games ever, but there was the promise of one of the meatiest launch years Nintendo has ever had. So now, a year later, did Nintendo deliver on the hype?

Continue reading

For the Love of God, Please Play Celeste

Image result for celeste game

I almost skipped Celeste. It’s just that I tend to get burned out of the lo-fi, retro-looking indie games that are always coming out, and I’ve been playing a bunch of those lately on the Switch. But Celeste was very highly recommended to me, so I decided to buy it, and holy crap am I glad I did. This is a very simple platformer on the surface, but there is a ridiculous amount of depth here, both in its gameplay and narrative.

Continue reading

Monster Hunter: World Demo Impressions – This Could Be The Step Forward That The Series Needed

Yeah, while I’m really bummed that Monster Hunter: World is skipping the Nintendo Switch, I’m also extremely excited for this game. I’ve been a fan of this series ever since Monster Hunter 3: Tri consumed my life when it was released on the Nintendo Wii, and I spent the whole weekend exploring the game’s demo, which was available over the weekend.

While Monster Hunter has always been awesome, it has also been a relatively niche series due to its complex mechanics that puts the focus squarely on the gameplay and nothing else. While very similar to its predecessor, Monster Hunter 4 did take a small step forward by streamlining many aspects and improving the game’s multiplayer mode, but there was still room for improvement. World seems to be the game that finally goes the whole way, providing visual cues and quality of life changes that I think will end up improving the experience a lot.

Continue reading