Replay Review – Conker’s Bad Fur Day

So, now that I took a look at Rare’s first 3D platformer on the Nintendo 64, Banjo-Kazooie, I also want to take a look at their last (and best), Conker’s Bad Fur Day. Beginning life as yet another cutesy collectathon platformer on a console flooded with them, the similarities to previous titles such as Banjo and Donkey Kong 64 prompted the developers to rework the game to make it something more unique. In doing so, you could say they went a little overboard.

What was once a kid-friendly, cartoony game became a raunchy romp, filled to the brim with sex, violence and poop jokes. But aside from the aesthetic change to an M-rated adventure, Conker is also the purest distillation of the Rare formula. It is the magnum opus of their platformers, bringing forth the highest quality of levels, mechanics and characters that we would ever see from Rare, even to this day.

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Okay, Arms, You’ve Got My Attention

Nintendo’s newest IP, Arms, left me a bit puzzled when it was first announced. It looked fun, but the idea seemed kind of shallow, like Wii Sports‘ boxing game with a coat of Disney paint. With Nintendo’s newest Direct presentation, they’ve given us an in depth look at the gameplay of Arms, and what kind of experience it will offer. I have to say, this game is looking much more interesting than I initially gave it credit for.

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Replay Review – Banjo-Kazooie

Before playing the much hyped Yooka-Laylee, I always planned on replaying the classic platformer, Banjo-Kazooie. Released smack in the middle of Rare’s legendary run of games released in the mid-to-late 90s, this game was Rare’s first dip into 3D platformers. After Rare’s initial success with the Donkey Kong Country franchise, their core team began work on a brand new IP for the SNES. Not long after, their ambitions warranted a move over to the new Nintendo 64 system.

However, after Super Mario 64 totally changed the playing field for platformers, Rare was forced to reconsider the direction of their game, and eventually transformed the it into what is now Banjo-Kazooie. While it does indeed owe a lot to Mario 64Banjo-Kazooie goes so ridiculously far above and beyond in some aspects that it truly deserves to be remembered the way it is 20 years later.

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One Thing Makes the Switch Pro Controller a Must Buy

I held off on getting a Pro Controller for the switch for quite a long time, mainly because I wanted to give the Joy Con controllers and their grip a fair go. I have to say, I loved them! I played 120 blissful hours of The Legend of Zelda: Breath of the Wild using Nintendo’s new concept. However, when playing Snake Pass‘s tricky platforming challenges, as well as the Splatoon 2 testfire event, it became apparent that I needed something with more substantial control sticks to provide better accuracy for certain types of games.

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JUST… Take My Money Atlus

UGHHHH. So I’ve never played the Persona series, or its parent series Shin Megami Tensei for that matter. Of course, it’s for no other reason than fear of the unknown–I do like JRPGs, but I have been burned in the past by promising releases. However, the Persona series is a gaming series that has been consistently lauded as forward-thinking, innovative and grown-up, and with Persona 5, I just can’t take it anymore. I need it.

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Review – Snake Pass

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NOTE: This game is available for all major platforms. For the purposes of this review, I played through the Nintendo Switch version. 

This year, all of the attention for the neo-collectathon-platformer has been aimed at one game: Yooka-Laylee. But with all of this, it’s easy to forget that the genre didn’t disappear off the face of the planet, and other platformers do pop up from time to time. Some even dare to try new things, to the point where they can even be considered experimental.

Snake Pass, the latest game from the developers partly responsible for Little Big Planet 3 and the slightly under-appreciated Sonic & Sega All-Stars series of racers, is just that. This is a game that has one foot firmly planted in the genre’s roots in collecting items and making precise button inputs, but has the other foot in experimenting with new game mechanics and control schemes. Snake Pass is as inventive and creative as it is charming.

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Review – Super Bomberman R

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After a long lull, the white bomber is back! The last time we saw him, Bomberman was gracing consoles with fun entries in the series that focused on delivering thrilling multiplayer experiences. Now, he’s back on the Nintendo Switch with a brand new, entry that tests the Switch’s capabilities as a portable multiplayer gaming device. However, it also touts a full single player campaign that calls back to the says of the old Super Bomberman series on the SNES. So, is this a blast, or is it a dud?

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