Blog Update

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It’s been pretty darn quiet on here for the past month, so I thought I would write an update just for kicks. I have been playing lots of video games as usual, but the reviews have slowed down, mainly because of the nature of the games I’ve been playing recently.

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Review – Shadow of the Colossus

Oh boy, where do I start? Anyone who’s been playing video games for the past 15 years knows of Shadow of the Colossus. This is a game that is often brought up as an example of video games as a form of art, and with good reason. Back when it was originally released for the PS2 in 2005, this game was an unmatched audiovisual masterpiece, let down only by the technological limitations of that console.

I first played this game when it was ported to the PS3, and I could quickly see why this game is so beloved. There is a solemn beauty here that you can’t really find anywhere else. The desolate environments,  sweeping, melancholic soundtrack and magnificently crafted colossi all work together to craft a powerful feeling of awe. Hell, I get goosebumps just writing about it.

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Mudoran Lore – Are Akkala & Lanayru the Location of Zelda II’s Hyrule?

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It’s been a while since I’ve posted about Zelda lore, but I’ve been replaying Breath of the Wild, and I was reminded of a theory that I came up with last year. The Akkala region is one of the most remote provinces of Hyrule. It is naturally isolated from the rest of Hyrule by the Eldin Mountains to the west, the mountainous Zorana region to the south, and the ocean to the north and east.

In Breath of the Wild, it is just as desolate as the rest of Hyrule. It is notable for being the location of the Akkala Citadel, a massive fort that served as the base of operations in the region for Hyrule’s Royal Family. It was also where the Hylians made their last stand against Ganon’s forces before being wiped out. It’s one of my favorite locations in the game, but also one we’ve never seen before Breath of the Wild. Or is it?

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Review – Celeste

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It would be an understatement to say that the retro-style indie platformer market is over saturated. That’s why it’s easy to forget that we’ve gotten many great games coming from this field, such as Braid, VVVVVV, Fez, Cuphead and Shovel Knight, just to name a few. Now, we can add Celeste to that list. Celeste is a platformer developed by the creators of TowerFall, and it looks deceivingly simple. Under its simplistic visuals lies a superbly designed game, filled with tons of fun challenges and a really touching narrative.

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The Nintendo Switch, One Year Later

Last March I was overwhelmed with hype, just like any other Nintendo fan. The Switch had just dropped, and it showed a lot of promise. Not only did it release with one of the best Zelda games ever, but there was the promise of one of the meatiest launch years Nintendo has ever had. So now, a year later, did Nintendo deliver on the hype?

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