Arms is a game that has taken me for a roller coaster ride this year. I was a little skeptical upon its initial reveal, but as subsequent information about the game came out, I got a little more excited. However, that excitement was quickly deflated after getting to play the game over the summer, and it got quickly demoted from a must-buy to a rental for me.
Now that I got to spend some time with the final product, I can’t say I regret my decision. Arms has its fair share of problems, which causes the game to float somewhere between really fun and very frustrating. Through all of this, though, Arms still manages to be a breath of fresh air coming from Nintendo. At its best, it’s a superbly designed online experience that requires complex, on the spot thinking. It takes some risks, some of which don’t pay off, but it has many good ideas that I hope are not abandoned here.