PlayStation VR Impressions

Although I was really enthusiastic about the potential of what VR can bring to games, I skipped out on buying a VR set when the first wave of consumer VR came out last year. I was an owner of the Oculus Rift DK2, but for my first true consumer VR headset, I wanted to be sure that I picked the right platform for me. This week, I bought a PSVR over the PC competitors for two reasons: first, it’s managed to build up a decent library of games over the past year; and second, the cost of entry is still much lower than with the Oculus Rift and HTC Vive, both of which require high end PCs to work with. So how do I feel about the purchase a week later?

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Divinity: Original Sin II is the RPG I’ve Been Looking For

I’m not sure if anyone else gets this, but I have an itch I get every once in a while. It’s the itch to play an old-school feeling, story driven RPG in a D&D style. When I look for this in modern games, I don’t really find much that satisfies me. Sure, some games, like your archetypal Skyrims and The Witchers try to fill in that fantasy gap, but their more action-oriented game mechanics don’t really satisfy that urge.

Every once in a while, though, a game comes through that really hits the spot for me. One of those games was the original Divinity: Original Sin, which had brilliant mechanics that ran just about everything in its world, but the game lacked longevity for me, and I eventually lost interest. The sequel, however–which recently came out (officially)–is better in every single way, and has twisted my emotions in ways very few games ever have.

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DLC Impressions – Breath of the Wild: The Master Trials

Ever since I completed Breath of the Wild, I’ve been dying for another reason to dig into this amazing game again. While Nintendo’s DLC strategy has been questionable, forcing you to buy a $20 “season pass” without giving you the option to purchase the DLC as a standalone package, I have still been looking forward to this DLC. This is not a “full” review, since I don’t think this DLC warrants it, just some random thoughts on it.

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Impressions from the Arms Global Testpunch Event

With this weekend’s Arms Global Testpunch wrapped up (There are additional times next weekend), I’m pretty surprised to say I’ve come out with a more skeptical opinion of Nintendo’s newest Switch game. I was really looking forward to Arms, and to an extent, I really did enjoy my time with it this weekend. However, there are some concerns that I have now after playing it, which I will address here.

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Call of Duty: WWII Sounds Kind of Interesting

Every year, like clockwork, Activision announces a new Call of Duty game to the collective groan of the entire gaming community. Still, it’s remarkable that they’ve been able to keep this annual release schedule thing going for so long. That said that this series has been in a quantity-over-quality slump for many years. It’s no doubt that these games are built on an intuitive, fun FPS engine, but so little changes from installment to installment that it’s hard to get excited.

This year’s title, the lazily titled Call of Duty: WWII seems like Activision trying to capitalize on the back-to-roots success of Battlefield 1, but while that Battlefield game was a creative take on a real-life event that isn’t touched upon very often, it’s hard to forget that World War II shooters are a very played-out thing. At the same time, it hearkens to a time when Call of Duty was actually good. Call of Duty 2 and Call of Duty: World at War are still some of the best FPS games ever made, and I am very interested to see what Activision pulls off here.

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Okay, Arms, You’ve Got My Attention

Nintendo’s newest IP, Arms, left me a bit puzzled when it was first announced. It looked fun, but the idea seemed kind of shallow, like Wii Sports‘ boxing game with a coat of Disney paint. With Nintendo’s newest Direct presentation, they’ve given us an in depth look at the gameplay of Arms, and what kind of experience it will offer. I have to say, this game is looking much more interesting than I initially gave it credit for.

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