Review – Doom

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Playing Doom on the Nintendo Switch is kind of a surreal experience. This is the full Doom experience here, and while some concessions have been made in the visuals, it still walks the proverbial demon-slaying walk. It’s easy to see the parallels to 1995, when the original Doom was ported to the SNES, with its own hits to visual quality, frame rate and resolution. And while today it is not the most ideal way to play Doom, it was an impossible port that brought the game to a wider audience.

Of course, things aren’t as dramatic for this port of last year’s Doom reboot. That said, there’s still an undeniable magic in playing a game like this on a portable system. This is a polished modern AAA experience, in the palm of your hands. This is really what the Nintendo Switch was made for, and it’s an important port that shows what this system is capable of.

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Review – Arms

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Arms is a game that has taken me for a roller coaster ride this year. I was a little skeptical upon its initial reveal, but as subsequent information about the game came out, I got a little more excited. However, that excitement was quickly deflated after getting to play the game over the summer, and it got quickly demoted from a must-buy to a rental for me.

Now that I got to spend some time with the final product, I can’t say I regret my decision. Arms has its fair share of problems, which causes the game to float somewhere between really fun and very frustrating. Through all of this, though, Arms still manages to be a breath of fresh air coming from Nintendo. At its best, it’s a superbly designed online experience that requires complex, on the spot thinking. It takes some risks, some of which don’t pay off, but it has many good ideas that I hope are not abandoned here.

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The Biggest Loser of 2017: My Wallet

Back in the Wii U days, a game like Super Mario Odyssey would have been the single big holiday release for Nintendo. Instead, we are extremely lucky that it’s coming out this early. In the span of a single month, we are getting a slew of third-party releases that will culminate with the release of Xenoblade Chronicles 2 in December. I personally am planning on getting DoomRime and Rocket League, in addition to the two titles I mentioned above. Somewhere in there, I have to also find the time to catch up on Arms and Mario + Rabbids: Kingdom Battle.

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Flash Reviews – October 2017 (Human Resource Machine, Minecraft, GoNNER)

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I play a lot of video games, especially on the Nintendo Switch. I like dissecting their components and putting them under a magnifying glass for a review. However, I just don’t have the time to fully review every game I play, and as a result, I get behind on posting my opinions on various games that I’ve played this year. So in order to play “catch-up,” I had the idea to write shorter 1 or 2 paragraph reviews for these. I still have other games I have yet to review, so I think I will make these kind of posts any time it makes sense to.

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Review – Sonic Mania

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If there’s a game that I certainly wasn’t expecting to gush over this year, it’s  Sonic Mania. Sure, the original 2D Sonic the Hedgehog games are awesome, but it’s not like Sega hasn’t tried to capitalize on fan nostalgia for these classic games before. Sonic the Hedgehog 4, which came out in two parts in 2010 and 2012, was fun, but it lacked the soul and creativity of the original games. That game was the New Super Mario Bros. of the Sonic series, simply providing retro style stages without thinking out of the box.

Sonic Mania, however, is different. This game feels like a celebration, treating the history of Sonic with a care and reverence that previous games have missed. Mania has it all: obscure references to older games, beautiful sprite artwork, creative set pieces, great music, perfect platforming physics, but most of all, fantastic level design. Mania successfully takes the baton from the Genesis titles, and ends up evolving into what could very well be the best Sonic game ever produced, period.

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Review – Mighty Gunvolt Burst

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Mighty Gunvolt Burst is the sequel to 2014’s Mighty Gunvolt, a short crossover between the good Azure Striker Gunvolt games, and the not-so-good Mighty No. 9. I never played the original Mighty Gunvolt, but I can vouch for this game being a good throwback to the classic Mega Man games. Developed by Inti Games, the developers behind the excellent Mega Man Zero series on the GBA, Burst elegantly packs enough nostalgia for those who crave a new Mega Man game, while carrying enough unique ideas to set it apart.

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Review – Splatoon 2

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The first Splatoon on the Wii U was a pleasant surprise at the time. On the Wii U, a console that was lacking in “fresh” games, as it will, it was thrilling to see a game that was so original, deep and fun as that game was. On top of that, Splatoon‘s popularity made it an obvious choice for a quick sequel on Nintendo’s new Switch system. So, does Splatoon 2‘s obvious similarities to the first game make it lack the freshness of the first game, or does it still wow with its squiddy goodness?

Well, fortunately, Splatoon 2, for the most part, is good. It takes the excellent foundation of the first game, and builds upon it to deliver a game that is doubtlessly better than what came before. While there are no huge changes from the original, there are big additions and smaller changes that make this more than worth the purchase for any returning squid, and a must-purchase for any new fish out there.

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