Impressions from the Arms Global Testpunch Event

With this weekend’s Arms Global Testpunch wrapped up (There are additional times next weekend), I’m pretty surprised to say I’ve come out with a more skeptical opinion of Nintendo’s newest Switch game. I was really looking forward to Arms, and to an extent, I really did enjoy my time with it this weekend. However, there are some concerns that I have now after playing it, which I will address here.

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Okay, Arms, You’ve Got My Attention

Nintendo’s newest IP, Arms, left me a bit puzzled when it was first announced. It looked fun, but the idea seemed kind of shallow, like Wii Sports‘ boxing game with a coat of Disney paint. With Nintendo’s newest Direct presentation, they’ve given us an in depth look at the gameplay of Arms, and what kind of experience it will offer. I have to say, this game is looking much more interesting than I initially gave it credit for.

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Replay Review – Banjo-Kazooie

Before playing the much hyped Yooka-Laylee, I always planned on replaying the classic platformer, Banjo-Kazooie. Released smack in the middle of Rare’s legendary run of games released in the mid-to-late 90s, this game was Rare’s first dip into 3D platformers. After Rare’s initial success with the Donkey Kong Country franchise, their core team began work on a brand new IP for the SNES. Not long after, their ambitions warranted a move over to the new Nintendo 64 system.

However, after Super Mario 64 totally changed the playing field for platformers, Rare was forced to reconsider the direction of their game, and eventually transformed the it into what is now Banjo-Kazooie. While it does indeed owe a lot to Mario 64Banjo-Kazooie goes so ridiculously far above and beyond in some aspects that it truly deserves to be remembered the way it is 20 years later.

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One Thing Makes the Switch Pro Controller a Must Buy

I held off on getting a Pro Controller for the switch for quite a long time, mainly because I wanted to give the Joy Con controllers and their grip a fair go. I have to say, I loved them! I played 120 blissful hours of The Legend of Zelda: Breath of the Wild using Nintendo’s new concept. However, when playing Snake Pass‘s tricky platforming challenges, as well as the Splatoon 2 testfire event, it became apparent that I needed something with more substantial control sticks to provide better accuracy for certain types of games.

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Review – Snake Pass

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NOTE: This game is available for all major platforms. For the purposes of this review, I played through the Nintendo Switch version. 

This year, all of the attention for the neo-collectathon-platformer has been aimed at one game: Yooka-Laylee. But with all of this, it’s easy to forget that the genre didn’t disappear off the face of the planet, and other platformers do pop up from time to time. Some even dare to try new things, to the point where they can even be considered experimental.

Snake Pass, the latest game from the developers partly responsible for Little Big Planet 3 and the slightly under-appreciated Sonic & Sega All-Stars series of racers, is just that. This is a game that has one foot firmly planted in the genre’s roots in collecting items and making precise button inputs, but has the other foot in experimenting with new game mechanics and control schemes. Snake Pass is as inventive and creative as it is charming.

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A Week With the Switch – Nintendo Switch Impressions

Handling a brand new piece of gaming hardware never ceases to be a magical experience, especially when the system is great. Even better is when you have an incredible piece of software to go along with it. Nintendo’s new portable/home console hybrid system, the Nintendo Switch, is all of the above. So far, it has the potential to be the comeback that Nintendo badly needs.

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