Review – Splatoon 2

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The first Splatoon on the Wii U was a pleasant surprise at the time. On the Wii U, a console that was lacking in “fresh” games, as it will, it was thrilling to see a game that was so original, deep and fun as that game was. On top of that, Splatoon‘s popularity made it an obvious choice for a quick sequel on Nintendo’s new Switch system. So, does Splatoon 2‘s obvious similarities to the first game make it lack the freshness of the first game, or does it still wow with its squiddy goodness?

Well, fortunately, Splatoon 2, for the most part, is good. It takes the excellent foundation of the first game, and builds upon it to deliver a game that is doubtlessly better than what came before. While there are no huge changes from the original, there are big additions and smaller changes that make this more than worth the purchase for any returning squid, and a must-purchase for any new fish out there.

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Replay Review – Metroid Prime

Note: In honor of the long overdue announcement of Metroid Prime 4, I will be playing and reviewing all three titles in the series! For context, I am replaying it via the 2009 Wii compilation Metroid Prime Trilogy, which features all three games with “enhanced” Wii pointer controls.
Metroid is a magnificent series of games. Even before Metroid Prime brought it into the 3D world, Metroid had made its mark, so much so that its name has come to define an entire genre of games (“Metroidvania”). However, after the release of Super Metroid, the series would go dormant for eight long years. In 2002, the series would return in full force with not one, but two new games, Metroid Fusion, a sequel that plays in a 2D perspective similar to the classic games, and Metroid Prime on the GameCube, which featured something surprising for a Nintendo title: a first-person perspective.

It would be Metroid Prime that would have the most impact on the series. Developed by a rookie developer from Texas, Retro Studios, Prime is today what we consider to be the equivalent of Super Mario 64 or Ocarina of Time to the Metroid series. Prime elegantly elevated the mechanics of its predecessors into a three-dimensional space, staying true to its roots, but simultaneously modernizing the series and making it achieve more than anyone thought was possible.

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Impressions from the Arms Global Testpunch Event

With this weekend’s Arms Global Testpunch wrapped up (There are additional times next weekend), I’m pretty surprised to say I’ve come out with a more skeptical opinion of Nintendo’s newest Switch game. I was really looking forward to Arms, and to an extent, I really did enjoy my time with it this weekend. However, there are some concerns that I have now after playing it, which I will address here.

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Okay, Arms, You’ve Got My Attention

Nintendo’s newest IP, Arms, left me a bit puzzled when it was first announced. It looked fun, but the idea seemed kind of shallow, like Wii Sports‘ boxing game with a coat of Disney paint. With Nintendo’s newest Direct presentation, they’ve given us an in depth look at the gameplay of Arms, and what kind of experience it will offer. I have to say, this game is looking much more interesting than I initially gave it credit for.

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Replay Review – Banjo-Kazooie

Before playing the much hyped Yooka-Laylee, I always planned on replaying the classic platformer, Banjo-Kazooie. Released smack in the middle of Rare’s legendary run of games released in the mid-to-late 90s, this game was Rare’s first dip into 3D platformers. After Rare’s initial success with the Donkey Kong Country franchise, their core team began work on a brand new IP for the SNES. Not long after, their ambitions warranted a move over to the new Nintendo 64 system.

However, after Super Mario 64 totally changed the playing field for platformers, Rare was forced to reconsider the direction of their game, and eventually transformed the it into what is now Banjo-Kazooie. While it does indeed owe a lot to Mario 64Banjo-Kazooie goes so ridiculously far above and beyond in some aspects that it truly deserves to be remembered the way it is 20 years later.

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One Thing Makes the Switch Pro Controller a Must Buy

I held off on getting a Pro Controller for the switch for quite a long time, mainly because I wanted to give the Joy Con controllers and their grip a fair go. I have to say, I loved them! I played 120 blissful hours of The Legend of Zelda: Breath of the Wild using Nintendo’s new concept. However, when playing Snake Pass‘s tricky platforming challenges, as well as the Splatoon 2 testfire event, it became apparent that I needed something with more substantial control sticks to provide better accuracy for certain types of games.

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