Review – Fortnite

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My first experience with Fortnite was earlier this year. I was looking for a PS4 alternative to PUBG, which I found in this game’s free battle royale mode. When you take a closer look, however, there are key differences that really make Fortnite its own thing, for better or worse. Months later, Fortnite has kind of become the newest it-game, and it has come to Nintendo Switch. How does it hold up?

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Review – Dragon Quest Builders

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I always viewed Dragon Quest Builders with skepticism. Minecraft clones are a dime a dozen, and watching a beloved publisher such as Square Enix put one out isn’t very encouraging. As more information came out about this game, and now after playing it, I was surprised to see that it is much more of a Dragon Quest game than I gave it credit for. Dragon Quest Builders delivers enough fresh ideas to differentiate itself from other games, and it’s very much a worthwhile entry into Square’s popular RPG series.

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Review – Bayonetta 2


Well, now that was an unexpectedly amazing experience! I went straight into Bayonetta 2 without many expectations. I have never played any of the Bayonetta games, and while I know the game is pretty beloved, I didn’t really expect it to be this good.

Bayonetta 2 is an action game originally released on the Wii U a couple of years back. Like I said, I never played it due to my love-hate relationship with the console, and boy am I glad it got ported, because this game does not deserve to be stuck on the Wii U. This game keeps you in a perpetual state of sensory overload from beginning to end, constantly throwing new and creative encounters that are legitimately challenging and a blast to overcome.

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Review – Xenoblade Chronicles 2


Welcome to the last major Switch game of 2017! Just when I thought we were out of the woods, we get yet another gargantuan experience to add to this year’s tally. This time, it’s Xenoblade Chronicles 2, the latest game from RPG developer Monolith Soft. While I unfortunately never got around to playing Xenoblade Chronicles X on the Wii U, I loved the hell out of the original Xenoblade Chronicles, and I was looking forward to this game.

Like the original, Xenoblade Chronicles 2 is a JRPG with a twist. It has all of the traditional narrative-driven progression the genre is known for, and throws in aspects more commonly found in MMORPGs and western RPGs. That includes large, open environments and lots of side quests to fulfill for gear and cash. The first game was excellent, thanks to its visually memorable and unique zones, as well as the well fantastic characters and mature, refined story. The sequel really wants to catch that lightning in a bottle a second time, and while it doesn’t quite reach the same level as the first game, it still managed to be well worth the time I put into it.

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Review – The Elder Scrolls V: Skyrim (Switch/PSVR)

This review is going to be a little unique. We have two new versions of Skyrim, and being the Elder Scrolls fan that I am, I couldn’t stop myself from nabbing both. (Yeah, call me crazy!) Both ports were compelling to me for different reasons, and they are both great in their own ways. Still, they are the same game, so I decided to combine both reviews into one. I will write briefly about the game as a whole, and then I will dive into each version.

Skyrim should be a game that requires no introduction. Even if you’ve never played it, it’s impossible to miss the lasting impression this game left in the collective psyche of gamers everywhere. It was an enchanting experience, carried by the strength of its dense game world and interesting lore. Today, its DNA lives on in many modern games, but there’s still nothing quite like exploring the cold, desolate and wondrous landscape of Skyrim.

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Review – Doom


Playing Doom on the Nintendo Switch is kind of a surreal experience. This is the full Doom experience here, and while some concessions have been made in the visuals, it still walks the proverbial demon-slaying walk. It’s easy to see the parallels to 1995, when the original Doom was ported to the SNES, with its own hits to visual quality, frame rate and resolution. And while today it is not the most ideal way to play Doom, it was an impossible port that brought the game to a wider audience.

Of course, things aren’t as dramatic for this port of last year’s Doom reboot. That said, there’s still an undeniable magic in playing a game like this on a portable system. This is a polished modern AAA experience, in the palm of your hands. This is really what the Nintendo Switch was made for, and it’s an important port that shows what this system is capable of.

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