I’m a lifelong Zelda fan–one of my earliest video game memories was pouring hours upon hours exploring the sprawling world of Link’s Awakening on my large, monochrome Game Boy system. Since then, I have extensively played every game, and I have set opinions about what the “best” Zelda games are. I was struggling to place Breath of the Wild on my list after my first playthrough. I knew it was high up there–it’s a great game. But now, in the middle of my second playthrough, it’s clear as day to me now. Breath of the Wild is the best Zelda game Nintendo has ever produced.
I have read a lot of… mixed opinions on Breath of the Wild‘s soundtrack from Zelda fans. This is mainly due to the minimalist themes that play while you explore the world, a style far removed from the thrilling, marching themes of the past. It’s still a little early to say if it’s my favorite soundtrack from a Zelda, but Breath of the Wild doubtlessly has one of the greatest soundtracks ever composed in a series with consistently fantastic music.
Surprisingly, Nintendo brought on the talent of Manaka Kataoka, the composer responsible for one of Nintendo’s best ever soundtracks, that of Animal Crossing: New Leaf. It’s easy to see the link between the quiet, beautiful soundtrack of New Leaf and the new Zelda. In any case, she’s a fresh face, and it’s nice to see Nintendo tap into new musical genius that not only matches the old songs from The Wind Waker or OcariThisna of Time, but at times even surpasses it.
Here are 15 tracks from Breath of the Wild that I love, in no particular order.
Note: For the purposes of this review, I played through the Nintendo Switch version of this game. A Wii U version is also available.
Nintendo’s The Legend of Zelda franchise is a deeply beloved series with a long, storied history, entwined with the history of Nintendo itself. However, let’s be frank, Zelda has been in a bit of a rut for a while now. While still a very enjoyable game, 2011’s Skyward Sword amplified all of the worst characteristics of the games that preceded it, being filled with long, tedious tutorials, linear environments and obnoxious hand-holding at every step. The two Zelda games released for the Nintendo DS, Spirit Tracks and Phantom Hourglass, were similarly enjoyable, but failed to leave the same kind of impression that great games such as The Wind Waker and Ocarina of Time left.
After these games, Nintendo said they were looking to shatter the traditions of Zelda going forward. 2013’s A Link Between Worlds did just that, providing the most open Zelda experience since the old NES and SNES games. If A Link Between Worlds was Nintendo dipping their feet into this kind of “open” design, Breath of the Wild is the full plunge.
I say this very carefully, since people are prone to hyperbole when discussing The Legend of Zelda. 20 years ago, Ocarina of Time ushered in a new era for this series, and after that point, it was hard to go back to the older games. After all, they just felt dated and inferior next to Ocarina of Time. Similarly-after playing Breath of the Wild for over 50 hours-it will be very difficult to go back to not only older Zelda games, but other action RPGs. Breath of the Wild is a defining moment, not only for Zelda, but for Nintendo.
Warning: I will talk a little bit about the story to help my impressions, but I will avoid outright spoiling the story itself. I will also dive into the game mechanics involved. You’ve been warned.
In trying my darndest to contain my hype, I am turning to writing more about Zelda. The developers of Breath of the Wild have pointed to Hyrule being so fleshed out as to refer to it as a character in of itself. Heck, the name, Breath of the Wild personifies the land, giving it life and personality. This isn’t a look back at the lore of Hyrule, but looking back at the evolution of the land of Hyrule as it has been represented for the past 30 years is some of the games.
NOTE: For the purposes of this post, I played through the 3DS Virtual Console release of the game, which features save states, something the original did not have.
This is not a drill- we are ONE day away from the release of Breath of the Wild and the Nintendo Switch! With the overwhelmingly positive reception that game is getting, I figured last week that I’d revisit the game that started it all- the original Legend of Zelda. It’s a game I’ve played many times, and I’ve owned it on the Wii, the Wii U and the 3DS. It’s absolutely insane to think that this game is just north of 30 years old now. Even after three decades, very few games have captured the feeling of total wonder that this game gives me.
What better way to pass the time during the particularly painful drag of waiting for a brand new Zelda game than by replaying the classics? I’ve been playing multiple of my old favorites simultaneously this past week while waiting for the release of Breath of the Wild this Friday, and the first one I’ve beaten is the last single-player Zelda adventure, A Link Between Worlds. This wonderful 3DS game had a lot to live up to. Taking its name from the SNES classic, A Link to the Past, this game is a wonderful exploration of what made the classic Zelda games so great, while at the same time looking forward by introducing brand new game mechanics and fixing some of the problems that have been plaguing the Zelda games since Ocarina of Time.
A Link Between Worlds is billed as a sequel to 1991’s A Link to the Past, in that this game takes place in a similar version of Hyrule, not too long after the events of the SNES original. You play as an apprentice blacksmith who is caught in the middle of a new crisis after learning that a wizard by the name of Yuga has been kidnapping the descendants of the sages of old for a mysterious purpose. After speaking to Princess Zelda, our hero is sent on a familar quest to retrieve the legendary Master Sword in order to stop the evil wizard.
So, with Breath of the Wild just a few days away, I’ve been thinking about the game’s story. Last month’s trailer heavily featured this game’s version of Zelda. Hell, the trailer culminates on a line that I have to assume is coming from the king of Hyrule-“You must save her… My daughter.”
So, this game must be about us trotting around Hyrule on a quest to save Zelda, right? Or better yet, we’ll travel with her and discover Hyrule with our favorite titular monarch! Much has been said about her travel outfit, after all!
Hmmm… It’s just not fitting together for me. I will be talking about content from the trailers, so spoiler warning for the spoiler sensitive.